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5.2D3 (91 MB)
(Download ESR 5.3A1, 2021-12-03) Updated
Unfortunately, the Mac version is no longer supported in Eastern Sun Rises.
Changes in Eastern Sun Rises versions
Features of ES 3.00 R (Outdated)
White: The original features of ES 3.00
Pale Bule: Fixed, improved or rebalanced in this patch
Blue: Added in this patch
- The original LoD is automatically backup and restored.
- A smart launcher which runs ES on LoD 1.10, 1.11 and 1.11b, and launches 2 instances of ES correctly.
- A utility (ES 3.00 R preference) to choose Aura Graphics, Automap Setting, Life/Mana Orb Graphics and /nopickup setting.
- A utility (Gamble Filter) to limit the items on the gamble screen. (SP only)
- PlugY for the shared stash,
skill/stat point reallocation, etc. (PlugY 5.06 is installed because any
newer PlugY causes TCP/IP troubles.)
- D2Mod system MercMod plugin for fully equippable hirelings.
- D2Mod system GemFix plugin to fix the gem stats descriptions.
- D2Mod system Utility plugin to make /playersx command accept up to /players16.
- Cow Level Waypoint Plugin. Jail WP is replaced by Cow Level WP.
- Increased the maximum character level (slightly) to 100.
- Expanded inventory (11x9), stash (10x10) and Horadric Cube (10x8).
- Doubled the amount of gold in inventory, quadrupled in stash.
- Increased the resistance penalty in NM (-60%) and in Hell (-150%).
- New graphics for the title screen, etc.
- Tweaked the starting gears, character's stats and level/stat bonuses.
- Characters start with the Horadric Cube.
- Some maps of Act 2, Act 3 and Act 5 are altered. Map
- Some areas are renewed and filled with strong monsters for uber players. Map
- Amazon and Barbarian run faster. (They are the slowest class in LoD.)
- Amazon's slow block bug with 1H swing weapon is fixed.
- A new gem type Obsidian.
- A new gem grade Blemished (between Flawless and Perfect).
- All gems have multiple and much improved stats.
- All gems are sold at vendors.
- 720+ new Unique Items besides all LoD Uniques.
- 240+ new Runewords and Gemwords besides all LoD Runewords.
- 75 new Item Sets (248 Pieces) including upgradable mercenary sets.
- Many new base items with cool graphics and nice stats (Assassin Katana, etc.).
- All base items are rebalanced and improved. All elite items are renamed.
- Gloves, Belts and Boots can be spawned with 1-2 sockets.
- Helms can be spawned with 1-4 sockets.
- Body Armor can be spawned with 1-6 sockets.
- Rings, Amulets, Charms and Quivers can have a socket by the cube recipes.
- Cheap unsocketing Recipes without destroying socketables.
- Many recipes like D-Stoning,
Forging, Gem Melding and Tikering to enhance items in various ways
(skill bonus, ED, leech, max hp/mana, and even an aura for some items).
- Recipes to reroll various items (ex. 7 magic rings -> a rare ring).
- Recipes to make Unique Items and Set Items (for normal and exceptional items).
- Recipes to make sockets on various items (normal/magic/rare/set/unique).
- New powerful craft recipes for each class.
- All LoD craft recipes are also available with doubled fixed mods and a socket.
- Rune upgrade recipes now requires only 2 runes. Added Rune downgrade recipes.
- Improved magic affixes. Now some affixes have powerful "per level" property.
- Added many new affixes including powerful auras, oskills and CtC skills.
- Magic, rare and unique quivers are spawnable.
- Rare charms are spawnable.
- A special normal charm with 1-3 sockets is cubable.
- All Gemwords and some Runewords work for quivers and the special charm.
- Carrying multiple Unique Charms of the same kind reduces character's life to 1.
- Equipping any piece of Mercenary Sets reduces character's life to 1.
- The buying price of NPC is halved, but the cap is raised by 10000G.
- You can remove unwanted RIP and Freeze effect from an item.
- You can cube a negative MF charm to find more normal items (for Runewords).
- Ancient Scrolls 1-50: Let you use the secret cube recipes.
- Ancient Decipherers: Cube with an Ancient Scroll to identify.
- Dragon Stones: Used in cube recipes. Transmutable into other forms cyclically.
- Ancient Coupons: 3 Coupons make a LoD unique, which never drops in ES.
- Ancient Decals: Transmute an ES rune to a LoD rune, which never drops in ES.
- Monster's Organs: Used for Tinkering and some other recipes.
- GemGem Can and other Stockers: Saves the storage space mainly for Mac users.
- Tokenizer: Tokenize any weapons and armor to save the storage space.
- 30% chance for Rares, 5% chance for Sets and 5% chance for Uniques.
- Greatly reduced the gamble cost of expensive items (heavy armor, etc.).
- Greatly increased the chance for Exceptionals and Elites.
- *Important* Exceptional items can be gambled only in Nightmare.
- *Important* Elite items can be gambled only in Hell.
- Akara gives 2 skill points for Den and a magic/rare SC for rescuing Cain.
- The Horadric Cube chest in the Halls of Dead drops a Decipherer per player.
- Ormus gives a Rare Jewel for Gidbinn.
- Mephisto drops Decipherers instead of Soulstones. (Cain gives a Soulstone.)
- Hellforge quest drops better runes. Up to r28 (Norm), r35 (NM), r42 (Hell).
- Qual-Kehk gives a kit of materials for Class Craft for rescuing Barbs.
- Anya gives an cubing material which makes a Unique Item for rescuing her.
- Hirelings can equip gloves, a belt, boots, rings and an amulet.
- Hirelings use more various skills, including BO, Fanaticism and Conviction. Hirelings Skills
- Increased all monsters' level, life, defense, damage, AR and experience.
- Monsters are reallocated and new monsters are added, including
Black Knight, Goatman Lord, Beholder, D1 Succubus, King Leoric,
Belhifeit and Cyclops.
- Monster's Iron Maiden is almost harmless (reflects only 20% damage).
- Changed some demons and undead into animals.
- Increased Magic Immune monsters in Hell.
- FE monster's death explosion damage on its death is generally reduced.
- Act Bosses aren't spawned with multiple shot, to avoid the heavy graphic lag.
- Act Bosses, Ancient Barbs and Lister aren't spawned with FE.
- Diablo Clone can be spawned in single and TCP/IP games.
- Zakarum Zealots never flee even after you smashed the Compelling Orb.
- All drops, especially the drops of high runes are improved.
- The first kill drop of Act Bosses is much improved.
- Cow King drops 8 Dragon Stones at the first kill.
- The panther woman nearby the Horadric Cube chest drops a Forging Hammer.
(50% chance in Normal, 75% chance in NM and 100% chance in Hell)
- The Ancients at the Arreat Summit drop a Decipherer.
(20% chance in Normal, 40% chance in NM and 60% chance in Hell)
- Countess drops better runes. Up to r12 (Norm), r27 (NM), r42 (Hell).
- Izual has a slightly increased chance to drop Ancient Scrolls.
- Belhifets and Cyclops have a slightly increased chance to drop Runes.
- Sand Raiders and its family have a slightly increased chance to drop Coupons.
- Unique monsters have a slim chance to drop all pieces of a set. (Set Jackpot)
- Unique monsters have a slim chance to drop a bunch of Runes. (Rune Jackpot)
- Unique monsters have a slim chance to drop a bunch of Coupons. (Coupon Jackpot)
- Increased the amount of dropped gold and reduced the chance.
- Reduced the chance of annoying junks (pots, quivers, etc.) to drop.
- Diablo Clone drops a Magic, Rare or Unique Charm, or a Maple Leaf.
- Improved and modified most skills. 5 additional skills for each class.
- Improved skill descriptions. Many hidden skill effects are now displayed.
- Some utility skills like warcries and Teleport are castable in town.
- Inner Sight reduces enemy's defense and physical resistance by percentage.
- Multiple Shot triggers CtC effect more often. (trigger arrows 2 -> 3)
- Fend attacks much faster.
- Fend, Fire Strike, Shadow Strike, Lightning Strike and Dance of Death can be used with any melee weapon.
- Jab and Viper Bite can be used with any thrust weapon.
- Javelin skills can be used with any throwing weapon.
- D/A/E also gives Defense vs. Melee, Defense vs. Missile and Defense Bonus.
- D/A/E takes only 1 frame with 2H melee weapons and 4 frames with 1H weapons.
- Oskill D/A/E grants only 2/3 D/A/E chance.
- [Changed] Fire Arrow -> Poison Arrow (poison damage)
- [Changed] Ice Arrow -> Lightning Arrow (lightning damage)
- [Changed] Power Strike -> Fire Strike (fire damage)
- [Changed] Charged Strike -> Shadow Strike (magic damage)
- [Changed] Impale -> Viper Bite (slow attack, huge poison damage)
- [Changed] Poison Javelin -> Pyre Javelin (exploding fire damage)
- [Changed] Lightning Bolt -> Frost Javelin (freezing cold damage)
- [New] Eagle Eye (BoS like skill, slow attack, greatly increased damage and CB)
- [New] Legendary Arrow (piercing Guided Arrow in 1.09 with some penalty)
- [New] Dance of Death (Spearazon's Whirlwind, less damage, stun)
- [New] Fire Wall (formerly a Sorceress skill)
- [New] Frost Nova (formerly a Sorceress skill)
*Whirlwind isn't affected by off-weapon IAS, so Eagle Eye works fine with DoD.
- Cloak of Shadows darkens the screen no longer.
- Reduced the chance and length of conversion of Mind Blast.
- Shadow Master doesn't cast Mind Blast and Cloak of Shadows.
- Traps are correctly boosted by elemental pierce and elemental damage bonus.
- [Changed] Claw Mastery -> Melee Mastery (works with any melee weapon)
- [Changed] Psychic Hammer -> Psychic Slash (increased damage)
- [Changed] Fire Blast -> Cold Blast (cold damage trap)
- [Changed] Blade Fury -> Poison Stream (poison damage missile)
- [Changed] Inferno Sentry -> Steam Sentry (magic damage trap)
- [New] Shade Armor (Fade like skill, good DR% and Def bonus, no resist bonus)
- [New] Iaigiri (2H Weapons only, uninterruptible attack, finishing move)
- [New] Shuriken (Strafe like skill, throws Throwing Knives to multiple targets)
- The skill trees are rearranged. Combat Skills and Warcries are rearranged into Highland Skills and Tribal Skills.
- Each melee mastery boosts another
weapon mastery as much as itself by synergy, for more flexible dual
wielding and weapon swapping.
- Sword Mastery boosts Axe Mastery.
- Axe Mastery boosts Mace Mastery.
- Mace Mastery boosts Sword Mastery. (These 3 cover most dual wielding combo.)
- Pole Arm Mastery boosts Spear Mastery.
- Spear Mastery boosts Axe Mastery. (for Javelin and Throwing Axe combo)
- [Changed] Increase Stamina -> Strength of the Ancients (passive, Str and CB)
- [Changed] Increase Speed -> Vigor of the Ancients (passive, Vit and FRW)
- [Changed] Find Potion -> Luck of the Ancients (passive, MF and Gold)
- [Changed] Find Item -> Find Treasure (improved chance to find magic items)
- [Changed] Grim Ward -> Magic Throw (throwing version of Magic Arrow)
- [New] Ancients' Call (warcry, reduces enemys' resistance)
- [New] Phantom Hatchets (throwing version of Multiple Shot)
- [New] Berserk Fury (magic damage version of Lightning Fury)
- The caps of summoned minions can be increased by the synergies.
- Elemental skills, especially Arctic Blast and Molten Boulder are much improved.
- Volcano, Molten Boulder, Fire Storm and Arctic Blast are castable in wereform.
- Warcries, Assassin Auras, armor
spells, Teleport, Inner Sight, Slow Missiles, Summons and other utility
spells of other classes are castable in wereform.
- [Changed] Werebear -> Elemental Form (graphics change, Fire Elemental)
- [Changed] Summon Grizzly -> Summon Water Elemental (graphics change)
- [Changed] Lycanthropy -> Shape Shifting Mastery (name change)
- [Changed] Twister -> Creeping Doom (physical and magic damage, many missiles)
- [Changed] Fissure -> Earth Spike (physical and magic damage)
- [Changed] Armageddon -> Acid Rain (poison and magic damage)
- [New] Iron Claws (wereform skill, ignores and damages target's defense)
- [New] Sand Storm (Nova like wind skill)
- [New] Cow Balloon (spammable rubber moo moo decoy)
- Iron Maiden reduces the physical resistance of targets by 50%.
- Amplify Damage reduces the physical resistance of targets by 100-150%.
- Decrepify reduces the physical resistance of targets by 50-100%.
- Lower Resist only reduces enemy's Fire, Cold, and Lightning resistance by
itself, but reduces enemy's Poison and Magic resistance by synergy.
- Added physical damage to Poison Explosion and Poison Nova.
- One of each golem type can be summoned at once.
- [Changed] Iron Golem -> Metal Golem (graphics change)
- [Changed] Raise Skeletal Mage -> Raise Vampire (casts improved spells)
- [Changed] Poison Dagger -> Poison Slash (can be used with any melee weapon)
- [Changed] Bone Spear -> Frozen Spear (cold damage)
- [Changed] Teeth -> Bone Wave (launches a bone wall, magic damage, knockback)
- [New] Pierce Flesh & Bone (curse, reduces enemy's poison and magic resistance)
- [New] Killer Scythe (pole arm version Fend)
- [New] Hell's Gate (Nova like skill, magic damage)
- Vigor also increases the maximum life of the party.
- Cleansing also regenerate the life of the party.
- Thorns also grants Open Wounds and Prevent Monster Heal to the party.
- Conversion also deals Poison Damage over the conversion length.
- [Changed] Sanctuary -> Protection From Evil (knockback, vs undead/demons bonus)
- [Changed] Blessed Aim -> Annihilation (crushing blow, IAS, PMH)
- [Changed] Resist Fire -> Protection From Fire (fire absorb, max fire res, DR%)
- [Changed] Resist Cold -> Protection From Cold (cold absorb, max cold res, DR%, CNB)
- [Changed] Resist Ltng -> Protection From Lightning (lightning absorb, max lightning res, DR%)
- [New] Aura of Divinity (skill bonus, exp bonus)
- [New] Arrow of Confession (bow skill, RIP, magic damage)
- [New] Sacred Piercer (bow skill, pierce, vs undead/demons bonus)
- Cold Mastery increases the cold damage instead of reducing enemy's resistance.
- [Changed] Frozen Armor -> Shock Armor (lightning spell)
- [New] Aerial Guard (BoS like skill, fast block, fast recovery, slow cast rate)
- [Changed] Fire Wall -> Flame Wave (moving fire wall)
- [Changed] Shiver Armor -> Fire Shield (fire damage, higher Def bonus)
- [Changed] Nova -> Immolation (fire damage)
- [Changed] Thunder Storm -> Meteor Shower (fire damage)
- [Changed] Hydra -> Lightning Hydra (lightning damage)
- [Changed] Warmth -> Soul Shiver (name change, moved to cold tree)
- [Changed] Frost Nova -> Ice Nova (improved cold damage)
- [New] Time Stop (freezes all non-boss monsters in the screen)
- [New] Fanatic Swing (Zeal like skill, less damage, faster swing)
- [New] Aerial Guard (BoS like skill, fast block, fast recovery, slow cast rate)